In terms of rules governing this supergroup, we're pretty laid-back. There's not a whole lot that gets enforced as we're not a strict bunch but there are a couple things to note, though:
All our members are 18 and older. We feel comfortable keeping it that way.. especially to keep us from feeling all Michael Jackson when it comes to teaming up.
We're all adults and we all (presumably) live our lives outside of City of Heroes. As such, we don't expect everyone to constantly be active. With all the alts within the group alone, it wouldn't be fair to have that expectation applied to anyone. However, prolonged inactivity may eventually lead to the ousting of a member. Should a character be inactive for more than 45 days they stand a good chance of getting kicked out of the group. This is not to say that come the 46th day there will be an autokick action. It's CoB Officer prerogative, really.
Though we don't require the donning of sgcolors or even the emblem, please be in supergroup mode as often as you can. Not only could we use the help in acquiring prestige, but increasing awareness of our group is a nice bonus for the team. Upon acquiring level 25 or 26 (whichever the level is at which Influence accrual is diminished in favor of Prestige), try to be in sgmode when you can.
All supergroup members (including New Recruits) get listed on our roster. For a supergroup member to get a profile page, they need to have accrued at least 1000 points of prestige, be of rank Awakened Soldier or higher, and provide all profile content (via the forum) ahead of time. Alts of existing members bypass the rank rule.
Currently, there is no limit to the number of alternate characters a player can have. In order to have an alt in the supergroup, however, the player must have his first character be of rank Morning Hero or higher. The only stipulation is that beyond the designated main character of a player, alts will not ascend in rank beyond Morning Hero. The reason this ruling is in place is to encourage sgmembers to rise in rank by way of contributions to the supergroup. This deters the slow progression of characters as players will not find themselves so divided between x-number of toons. Additionally, this inhibits membership inflation from the inclusion of alts over the acceptance of new global users. Beyond the Profile Page exception in the preceding rule, all rules apply to alts just like any other character.
New Recruits get started off at Early Riser, a probationary rank to evaluate whether or not it's a good fit for both parties involved. The probation period runs for about two weeks whereupon the new recruit must team up with other SGers on at least 3 separate occasions (one time must be with a supergroup leader).
If in that time the New Recruit demonstrates the same kind of camaraderie and teamwork that already defines the group, makes noteworthy contributions to the team (prestige or otherwise) as well as maintains a continued interest in the supergroup, the Recruit gets invited to the team properly and is promoted to Awakened Soldier status, becoming a true member of the Champions of Breakfast.
Give & Take
Awakened Soldiers and higher ranks are welcome to remove Inspirations and Enhancements as needed from base storage, provided they contribute any unneeded Inspirations and Enhancements back into the appropriate storage devices when they can. We ask that sg members do not take Enhancements with the sole purpose of selling them for Influence. Enhancements are placed in the storage device with the understanding that a fellow supergroup member could make use of such a generous offering. Heroes have plenty of other means for generating Influence and should not rely on the generosity of other members to fund their own Enhancement purchases. Inspiration and Enhancement flow are monitored by the Super Group leaders, but if you stick to the “take a penny, leave a penny” rule, you’ve got nothing to worry about.
Inter-character offenses between sgmembers or sgmembers and non-sgmembers will result in a warning. Should matters escalate beyond the issuing of 3 warnings, a swift kick will be issued without any further warning.